Keynote
KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick
INTERIOR/NIGHT's founder and Creative Director Caroline Marchal will discuss why the studio is passionate about interactive narrative, a genre ripe with opportunities, and where it can go: the chance to break the invisible ceiling of video games and appeal to all generations, regardless of players' skills.
She will show how the studio approaches game development for multiplayer interactive narrative experiences and how they design and write with empathy to generate empathy.
Caroline will provide an overview of the team's bespoke development process with examples from As Dusk Falls, their award-winning debut game, and will also discuss why a good story isn't enough. How you play the story and what it reveals about who you are makes it a deep and memorable experience, beyond pure entertainment.