As part of our focus on Indie developers, we run the ever popular Indie Showcase in the Expo featuring ten independently developed games unpublished by a third party, shortlisted by a panel of experts.
Delegates have the chance to play all the games on display, and one of these games will then go on to be judged overall Indie Showcase winner by our panel. All delegates have a chance to vote for their favourite game in the Showcase via a "People's Choice" ballot at the event.
Please note: Entry to the 2022 Indie Showcase is now closed.
View our Indie Showcase 2021 finalists below.
You Suck at Parking is the only racing game where the goal is to stop (eventually)! Drive, drift, and park your way through hundreds of physics-based levels.
Assemble your squad, gear up, and lead your ops in a gripping tactical game with no room for failure. Plan the best course of action and watch it play out...
Get Together is a coop puzzle adventure in which you and a friend are thrown into an otherworldly experience with unsolved mysteries and forgotten stories.
In this turn-based dungeon crawler with a twist, instead of controlling the hero you build the dungeon around them - using cards drawn from your guild decks...
The game is incredibly personal, drawing inspiration from Mads' life. His father has composed the music with his Copenhagen-based jazz quartet and his sister voices Nina, the dead vocalist.
An economic strategy game where you can build global civilizations, hopefully without plunging the planet into a climate crisis!
Please, Touch The Artwork bundles a set of calm, compelling artsy puzzle games based on real abstract paintings. It answers the question: What happens if we actually DO touch the artwork?
The Maze is an audio-based narrative game that you play by walking. It transforms ANY location into a parallel universe of mystery and adventure.
A supernatural FMV adventure in six TV-anthology-style episodes. Guide local radio hosts Poe and Munro through six TV-like episodes of strangeness and sizzling on-screen chemistry.
Judging Panel Chair: Alistair Aitcheson - Indie Developer, Alistair Aitcheson Games
Bruce Slater - Indie Developer, Radical Forge
Phil Gaskell - Director, Ripstone
Korina Abbott - Indie Videogame Marketeer, KAGames
Andrew Smith - Indie Developer, Spilt Milk Studios
Romana Ramzan - Producer, No Code Studio
Katie Goode - Director, Triangular Pixels
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Jo Twist, OBE
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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If you really want to have a good interface with the British game developer community then this is the place to come.
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Ian Livingstone, CBE
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
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