As part of our focus on Indie developers, we run the ever popular Indie Showcase in the Expo featuring ten independently developed games unpublished by a third party, shortlisted by a panel of experts.
Delegates have the chance to play all the games on display, and one of these games will then go on to be judged overall Indie Showcase winner by our panel. All delegates have a chance to vote for their favourite game in the Showcase via a "People's Choice" ballot at the event.
Check out the 2019 winners and finalists below:
With barbarians at the gates and an empty throne to claim, an unlikely hero emerges to save the kingdom by typing!? Touch Type Tale is a real-time strategy game featuring a story rich campaign and online competitive play, all controlled by typing.
In Gladiabots, players carefully construct the AI of their robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or in online multiplayer.
When a strange signal is detected in deep space the Federation orders Smith and Winston to go and investigate. What they find, after a brief nap, is a shattered ring world, aliens and an evil overlord called the VOID.
Pacer is a pulse-raising future generation anti-gravity racer that mixes high octane speed with fully-customisable craft, allowing players to tweak until they’ve outfitted the perfect winning killing machine to complement their skills.
Heaven's Vault is an archaeological narrative adventure with an entire hieroglyphic language to decipher. Players take on the role of Aliya Elasra, who sails the rivers of space with her robot assistant Six, attempting to solve the mysteries of the Nebula's forgotten 5,000 year history, by finding clues, talking to characters, and deciphering ancient inscriptions as you attempt to understand the language of the Ancients in a unique, game-wide puzzle mechanic.Watch video...
The Procession to Calvary is a Pythonesque adventure game made from Renaissance paintings, and a spiritual successor to the critically acclaimed Four Last Things.
Oddman is a fast-paced fighting game with simple swipe controls for mobile and tablet. You fight against funny looking creatures and push them into piranha infested waters without falling in yourself. With a king of the hill-inspired gameplay the game offers non-stop action and intense boss battles. You can explore unique worlds with swinging boulders, laser beams and bombs exploding around you while you try to dodge them. It is all about staying alive and progressing to the next world, while playing as your favourite characters. Think you can beat your friends? Try out the local-multiplayer mode and play against your friends to prove who is the best!Watch video...
Sea Salt is a narrative action game with a bit of real-time strategy elements. You control a personalized troop of monsters sent by an Old God, Dagon, to punish humans for not sacrificing what was asked.
Cadence is a zen music sandbox game. Starting with minimalist puzzles, the experience builds slowly into a safe space for people to understand and explore their own creativity. Somewhat like a musical instrument version of Minecraft Redstone - incredible depth allows advanced users to discover an entirely new way of making music.
Space Race is a loot grind RPG where you race beautiful (Simon Stalenhag inspired) retro-futuristic vehicles, wreck opponents and upgrade really cool sci-fi abilities rather than crawling dungeons. It's a CARPG. In short it's a 3D racing game that takes its inspiration from some unlikely sources.
Judging Panel Chair: Alistair Aitcheson - Indie Developer, Alistair Aitcheson Games
Bruce Slater - Indie Developer, Radical Forge
Phil Gaskell - Director, Ripstone
Korina Abbott - Indie Videogame Marketeer, KAGames
Andrew Smith - Indie Developer, Spilt Milk Studios
Romana Ramzan - Lecturer in Games Design, Glasgow Caledonian University
Katie Goode - Director, Triangular Pixels
This year's Indie Showcase voting has now closed.
Congratulations to our winners Touch Type Tale by Pumpernickel Studio and to our People’s Choice winner - Gladiabots by GFX47
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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