Develop:Brighton is all about bringing the development community together to share ideas and learn from each other. So if you have an idea for a conference session, we'd like to invite you to submit your proposed talk below.
Please follow our guidelines and complete the submission form no later than 19 February 2020.
Do keep the following in mind when you submit your talk:
Based on feedback from our delegates, here are the hot topics they'd like to hear talks on and some of our suggested session ideas:
New Platforms and Technology
Discoverability & Customer Acquisition
Funding and Budget Management
Running a Successful Business
Diversity & Inclusion
Other suggested case studies
Your submission must fit into one of these:
ART – to inspire artists and creatives across the whole spectrum of game development
AUDIO – for anyone involved in sound or music and games
BUSINESS – tackles the commercial issues and opportunities of game development including production and funding
CODING – a focus on the technical side of game development aimed at programmers of all levels
DESIGN – aimed at anyone interested in game design issues or case studies
DISCOVERABILITY - find out how to attract and retain a paying audience for your game
INDIE - tackles the challenges and opportunities facing independent developers
INDIE BOOTCAMP - covers the basics for start-ups, anyone interested in setting up a studio or those looking for a career in games
MOBILE - exploring the best business strategies and game design for mobile F2P games
ROUNDTABLES - a safe place to discuss sensitive topics and personal issues affecting game devs today
All submissions need to be in a lecture or roundtable format, not panel:
Duration: 45 mins
Talks should be issue-based, provide concrete examples or case studies and may contain both practical and theoretical information. There's normally only one speaker, but we do sometimes accept more than one if that works better for the session. Please include time for for Q & A within your time slot. Our delegates are particularly interested in:
The roundtable discussions provide a safe place during the conference to discuss sensitive topics and personal issues affecting game devs today. And we'll ask people to turn off their devices so that conversations can be uncompromised. Topics for roundtables in the past have included diversity, mental health and managing work-life balance.
Due to popular demand and to ensure that sessions are not over-crowded, we will be holding each Roundtable on more than one day, so if you are selected to host a Roundtable please be available to chair your session more than once on any of the three days.
Please note: We don't usually accept proposals for panel sessions, however if you are interested in doing a panel instead of a talk please email Susan at firstname.lastname@example.org rather than completing the Speaker Submissions Form.
Here are a few things to think about before you submit your talk:
The speaker submission form will ask for the following:
1. Contact Information, Bio and a Photo of Yourself
Please provide full contact details, a biography and a high res jpg image of yourself which will be used to promote your talk should you be successful.
2. Title of your proposed talk
This needs to stand-alone as well as with the session description, so keep it concise and relevant so delegates can easily understand what this session is about. Having said that - we need to fit your title onto a timetable, adverts etc so please don't be too wordy! Clear and concise are the key words here.
You need to decide in which area of expertise your session sits best - select one of the seven tracks listed – art, audio, business, coding, design, discoverability, indie, mobile and roundtables.
4. Session Description
This description will be used on the website and in promotional materials so delegates can determine whether or not they should attend this session. It's really important that it is clearly written and that delegates can understand why this session will be interesting and exactly what they will get out of it. Please use third person and present tense.
5. Session summary
Please summarise your talk in 140 characters - this is a mini version of your description, for use in social media and other promotion.
6. Session Takeaway
Exactly what will delegates learn in your session - please list as separate bullet points, 6 max.
7. Audience Level
Is your session aimed at all experience levels so no specific experience needed, intermediate or advanced?
8. Intended Audience
Exactly who would benefit from attending this session - you can use job titles or specialist areas of responsibility or roles. Is there any prerequisite knowledge needed for understanding the content of this session?
9. Previous Speaking Engagements
Please tell us where else you have spoken - conference name, title of session and if possible a link to footage of you speaking.
Please note: if your talk is accepted then we will use the information given in your form to promote it, so please only submit information you are happy for us to use.
Q. What is the submission deadline?
The Develop:Brighton Call for Speakers deadline is 19 February 2020.
Q. What makes a good submission?
Q. What is considered a sponsored session?
Develop:Brighton does not accept sales related submissions. If your talk is an advertisement for a new product, technology or service your company is offering, please do not apply. For sponsored session opportunities please contact Andy Lane: email@example.com
Q. What do I need to provide in my submission?
The Submission Form will ask for the following information:
1. Contact Information, Bio and Photo
2. Title of your proposed presentation
4. Presentation Format
5. Session Summary
6. Audience Level
7. Intended Audience
8. Session takeaway
9. Previous Speaking Engagements
Q. What are the benefits of speaking?
The benefits of being a speaker include:
Q. When will I be notified of the status of my submission?
You will receive an automated email response once your submission is received. We will then let you know whether your submission has been successful by early to mid April. If you do not hear from us or have any questions, please contact Susan Marshall
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I’ve felt a big passion here at Develop!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more