Kirsty Gillmore
Freelance Voice & Performance Director

Kirsty Gillmore (she/her) is an acclaimed freelance Voice & Performance Director, Casting Director and Dialogue Producer. She has directed and cast over 75 game titles as well as animation and podcast projects, working with studios and actors all over the world. Game credits include The First Descendant, Fortnite, Valorant, Call of Duty and BAFTA-award winners Baldur’s Gate 3 and Metaphor: ReFantazio. Kirsty has directed and taught at Royal Central School of Speech and Drama, Royal Conservatoire of Scotland, Guildhall School of Music and Drama and BIMM, and has been a jury member for the BAFTA Games Awards and BAFTA Film Awards. In 2021 she was selected for the prestigious BAFTA Breakthrough programme as a Voice Director for Games.
Kirsty Gillmore is speaking at the following session/s
Press Start, Mind the Gap: Bridging US and UK Game Casting & Production pipelines
As video game production increasingly spans borders, casting and voice recording across the US and UK has become less of a novelty and more of a necessity. With this comes a unique set of creative, logistical, and cultural challenges. This talk explores what it actually takes to run successful split US/UK casts, from aligning developers to two very different acting climates to building workflows that don’t fall apart when your team is in a whole other time zone.
We’ll dig into the realities behind contracts, pay expectations, session structures, and scheduling differences, and how to set clear expectations with developers early on so production remains fair, efficient, and actor friendly on both sides of the Atlantic without forcing one market’s standards onto another.
Attendees will leave with practical strategies for creating and understanding equitable production pipelines that still deliver one cohesive game.
Session Takeaway
- Practical strategies and ideas for creating equitable production pipelines that still deliver one cohesive game.
- Understanding of where they fit into the pipeline as actors, directors, agents, etc and how best to contribute.
- Better understanding of how game dev pipelines work to be a better collaborator.
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