Gordon Hayes

Gordon Hayes

Rive

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Gordon is the Head of Developer Relations at Rive, working alongside a talented team committed to bridging the gap between design and development. Together, they support and nurture a community of users who continuously push the boundaries of what's possible with interactive graphics. Gordon began his career a decade ago as a security consultant, hacking mobile and web applications, and later transitioned to a developer-focused role, driven by a desire to build great UI.

Gordon Hayes is speaking at the following session/s

How to Design and Build Killer Game UI

Wednesday
5:00pm - 5:45pm
Room 2

In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer’s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML — not design tools.

There is a new, better way to build game UI. With Rive, you design and animate game UI in the Rive Editor, export it to the Rive format, and run your files with the Rive Runtimes in Unity, Unreal, Defold, or your custom game engine.

Rive's Ross Plaskow and Gordon Hayes will break down how to build a game menu that’s both functional and powerful, without sacrificing creativity.

Session Takeaway

  • You'll learn how to create highly animated and responsive production-ready game UI. 
  • You'll also learn how much faster and more efficient this process is than other processes, while giving designers control and empowering the entire team to ship in days and weeks instead of months. 
  • You'll leave with a better understanding of the future of UI - and why hardcoded design is history.

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