Katie Young
Liquid Violet

Katie started her career in voice casting two decades ago, working for an audio production company specialising in radio commercials. After a stint in broadcast rights and distribution, she joined The Walt Disney Company, first as part of their Character Voices International in-house dubbing operation, and then as one of the EMEA Original Programming team, where she worked on development and production across a raft of animated and live action series, as well as third-party acquisitions. As the Studio Head at Liquid Violet, Katie has returned to her voice casting and production roots, working with game developers, SVOD platforms, and content producers around the world on audio origination and globalisation - bringing characters to life and creating truly immersive entertainment experiences.
Katie Young is speaking at the following session/s
Press Start, Mind the Gap: Bridging US and UK Game Casting & Production pipelines
As video game production increasingly spans borders, casting and voice recording across the US and UK has become less of a novelty and more of a necessity. With this comes a unique set of creative, logistical, and cultural challenges. This talk explores what it actually takes to run successful split US/UK casts, from aligning developers to two very different acting climates to building workflows that don’t fall apart when your team is in a whole other time zone.
We’ll dig into the realities behind contracts, pay expectations, session structures, and scheduling differences, and how to set clear expectations with developers early on so production remains fair, efficient, and actor friendly on both sides of the Atlantic without forcing one market’s standards onto another.
Attendees will leave with practical strategies for creating and understanding equitable production pipelines that still deliver one cohesive game.
Session Takeaway
- Practical strategies and ideas for creating equitable production pipelines that still deliver one cohesive game.
- Understanding of where they fit into the pipeline as actors, directors, agents, etc and how best to contribute.
- Better understanding of how game dev pipelines work to be a better collaborator.
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