James Butcher

James Butcher

Epic Games

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James Butcher has been working for Epic Games for seven years and his current role is Education Development Manager focusing on post secondary education. He has experience working in education and training, having previously helped establish the licensee training team at Epic and as a Senior Lecturer in higher education. James has been working with Unreal Engine for over 15 years both as a hobbyist and professionally.

James Butcher is speaking at the following session/s

An Unreal Future: Foundations for Student Success

Tuesday
11:00am - 11:45am
Room 5

This session will address the ongoing and increasingly complex challenge of preparing students for successful careers in the games industry. Preparing students for a future in the games industry is an ever evolving challenge. This session will explore the challenge of aligning curriculum to industry needs, the use of student collaborative projects and observations of how the landscape of UK games education is changing.

Drawing on over 15 years of experience with Unreal Engine—as a hobbyist, educator, and professional. James will offer a dual perspective informed by both his time teaching in higher education and his current role at Epic Games. The talk will explore effective strategies for integrating collaborative student projects into curricula, highlight recent developments within UK games higher education, and propose actionable steps that institutions can take to support student success.

Session Takeaway

  • Practical models for student collaboration in project-based learning.
  • Observations from the evolving UK games education sector.
  • Strategies for enhancing student preparedness for industry roles and alternate paths for success.

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