Gargi Roy

Gargi Roy

Lab42

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With seven years in the games industry, Gargi Roy is a concept artist with experience across a wide range of production environments. She trained at FZD School of Design and through mentorships with leading concept art masters, before working at studios including Dhruva Interactive, Rockstar Games, Sumo Digital, and currently Lab42. 
Across AAA and large-scale projects, Gargi has developed and applied multiple concept art workflows-ranging from 2D-driven approaches to heavily 3D-centric pipelines, focusing on efficiency, adaptability, and production-ready results. 


 

Gargi Roy is speaking at the following session/s

Exploring Practical Applications of the 80:20 Rule in Concept Art 

The Pareto Principle suggests that 80% of output comes from just 20% of input. For concept artists, this idea can be a powerful framework for deciding where to focus time, attention, and skill development, especially when working under tight deadlines and shifting project demands. In this session, a working concept artist will share how the 80/20 rule can be applied in practice: from rapidly learning new software and tools, to onboarding onto large, lore-heavy IPs, and prioritising daily tasks for maximum creative impact. The talk breaks down how to identify the set of features, skills, and decisions that consistently deliver extraordinary results. Attendees will leave with a practical, repeatable framework for improving efficiency, reducing wasted effort, and elevating their day-to-day performance as a concept artist in a production-focused environment.

Session Takeaway

  • Using the 80/20 rule to understand softwares - what are the crucial elements we need to master to get the results we want?
  • Creating workflows using the 80/20 rule.
  • Using the 80/20 rule when trying to understand a new IP/lore/design principles.
  • Planning and preparing for the end goal.
  • Having an exit strategy to finish your concept pieces efficiently.

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