Eoin Loughrey
Super Spline Studios



Eoin is a veteran of the game industry, with over 17 years of experience as an animator. His early career was spent working on a wide variety of animation styles and platforms at Blitz Games Studios. After the closure of Blitz, he became Lead Animator for the deliciously gory PS4 remake of Shadow of the Beast before moving on to animate the whimsical characters of Midoki's Knighthood. In 2018, he joined Super Spline Studios in its early days, where he soon became a Director and helped shape the studio into what it is today.
Titles:
- Dead to Rights Retribution
- Fantastic Pets
- Puss in Boots
- Epic Mickey 2: The Power of Two
- Shadow of the Beast (Remake)
- Oure
- Knighthood
- Dreamworks Trolls Pop!
- John Wick: Hex
- Two Point Campus
- Lords of the Fallen
- Jurassic World Evolution 2
- King of Meat
- Fall Guys
Eoin Loughrey is speaking at the following session/s
Animating Complex Emotions: Bringing Authenticity to Character Performance
After brief introductions, we’ll explore how emotions drive human experience and shape character performances. While basic emotions like joy or anger are easy to convey, complex emotions—such as trust or love—are more nuanced and prone to clichés. This talk introduces two psychology-based tools that help animators navigate emotional complexity: Plutchik’s Wheel of Emotions and the Bodily Maps of Emotion study.
Emotional Complexity & Challenges
Emotions overlap and rarely exist in isolation. A 2017 UC Berkeley study identifies 27 distinct emotions, emphasizing their fluidity. In game animation, capturing this depth is challenging due to production constraints, gameplay priorities, and design limitations. Our method provides a structured approach to overcoming these hurdles.
Reference & Creativity
While reference is essential for animation, relying solely on it can lead to unoriginal performances. Inspired by Picasso’s idea that “great artists steal,” animators must study, internalize, and reinterpret references for unique, authentic character expressions.
Tools & Application
Plutchik’s Wheel of Emotions helps animators explore emotional intensity and contrast, such as how joy and fear combine to create excitement. The Bodily Maps of Emotion study further informs movement choices by highlighting how emotions activate or deactivate different body areas.
Through hands-on exercises and workflow examples, this session provides practical tools to elevate performances beyond clichés, encouraging animators to integrate these techniques into their creative process.
Session Takeaway
- Attendees gain practical tools and techniques to simplify portraying complex emotions.
- They learn to blend character personality with authentic emotional depth, overcome common challenges in game animation, and move beyond clichés.
- The presentation inspires creativity, empowering animators to create performances that feel natural, engaging, and emotionally resonant.
Session speakers