Domingo Botteram

Domingo Botteram

Silver Moon Labs

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Domingo Botteram is a multi-disciplinary, versatile 3D Environment artist with over 7 years of experience in the events, metaverse, architecture and games industries. He started as a product designer on the web and also knows various development methodologies besides just 3D modelling, texturing and more advanced techniques. 

 

He works across all aspects of design, including 3D environments, product renders and animation, with expertise in tools like Blender, Unreal Engine, Substance Painter and Designer. 

 

Domingo has contributed to projects such as the 3D event planning platform VenueTwin that planned the biggest event of the decade, the Olympic Games of 2024. Besides this he has experience doing the art direction, execution and production of 3D assets in a multitude of industries and knows how to transfer skills and software for the appropriate industries. 

 

His most recent accomplishment was creating 3D renders of interior designs for a high luxurious hotel in Miami. He has also worked as a visiting tutor at the Arts University of Bournemouth and is currently developing a personal IP with Isa Sadat and Star Sigil Studio.

 

Outside of work, Dom has been passionate about tennis for over a decade and also enjoys baking bread and all sorts of delicious things in the kitchen. He loves going on adventures and exploring new things with his fiance, finding inspiration and balance in the great outdoors.

Domingo Botteram is speaking at the following session/s

Beyond Games: Architecture, Product Renders and more; Pivoting to Other Industries to Keep Yourself

There are a lot of barriers for new juniors trying to enter the games industry. Quite often, jobs require previous experience, which is seemingly impossible to get because you need the experience to be hired in the first place. But what juniors often forget is that there are adjacent industries where they could find work and gain relevant experience to increase their chances.

In this session, I’ll share with you my journey as a 3D Environment Artist with over 7 years of experience in a multitude of industries. With the knowledge I have, I hope to inspire new talent to look beyond gaming to adjacent industries in order to gain skills, knowledge and experience in these industries while looking for smaller gigs in the shape of contracts in the games industry. As a result of adapting my workflow for each industry, I’ve learned that limitations are often perceptions, not realities.

I’ve found ways to thrive, and I know that many talented developers and artists will be able to do the same by slightly adjusting their vision for their career in a way that does not sacrifice their creativity.

Through real examples, showing my own projects, I’ll highlight how transferable 3D skills are and how to create a shadow portfolio that can earn juniors a side hustle with the potential of becoming a full time job. Architectural firms, interior designers, automotive companies, the cosmetic industry and even government departments rely on 3D renders for various projects that juniors have the relevant skillset to excel in.

This talk isn’t about making excuses, but about finding more opportunities that could expand your worldview. If the games industry asks for ten years of 3D experience, it does not have to just be in gaming.


Session Takeaway

  • How to convert art skills from Games to other industries

  • How to learn from the examples of industry veterans

  • Looking at other opportunities to gain experience as a 3D artist

  • Tangible next steps and places to seek further guidance

Session speakers

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