Daniel Janak

Daniel Janak

Virtuos

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With more than eight years of experience in gaming, web technologies, and general UI tech, Daniel is a seasoned professional known for his expertise in crafting engaging user interfaces. He has worked with a diverse set of UI frameworks, including Unreal UMG, Unity UI, Coherent, Noesis, and CryEngine. His impressive portfolio includes work on WarFriends, Ylands, New World: Aeternum, and The Elder Scrolls IV: Oblivion Remastered.

Daniel Janak is speaking at the following session/s

Unreal Engine UI Optimisations Using Materials

Wednesday
4:00pm - 4:45pm
Room 7

This session builds on the topic of achieving better performance using well-designed materials. We aim to improve UI performance by replacing simple, repeatable panel hierarchies with materials to produce resource-efficient UI animations.

Session Takeaway

  • Understanding the core performance bottlenecks for UI performance on a layout level
  • Setting up HLSL for UI Materials in the project
  • Understanding the benefits and use cases for use of HLSL computation to generate basic UI visuals

Session speakers

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