Daniel Janak
Virtuos



With more than eight years of experience in gaming, web technologies, and general UI tech, Daniel is a seasoned professional known for his expertise in crafting engaging user interfaces. He has worked with a diverse set of UI frameworks, including Unreal UMG, Unity UI, Coherent, Noesis, and CryEngine. His impressive portfolio includes work on WarFriends, Ylands, New World: Aeternum, and The Elder Scrolls IV: Oblivion Remastered.
Daniel Janak is speaking at the following session/s
Unreal Engine UI Optimisations Using Materials
This session builds on the topic of achieving better performance using well-designed materials. We aim to improve UI performance by replacing simple, repeatable panel hierarchies with materials to produce resource-efficient UI animations.
Session Takeaway
- Understanding the core performance bottlenecks for UI performance on a layout level
- Setting up HLSL for UI Materials in the project
- Understanding the benefits and use cases for use of HLSL computation to generate basic UI visuals
Session speakers