Daniel Bowditch

Daniel Bowditch

Criterion Games

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Daniel began his career in television in 1999, cutting his teeth across live broadcasts and scripted production, moving into audio and visual design before making the move into games. Along the way he's had the privilege of working with a huge range of on-screen talent, and that love of collaborating with actors has stayed with him throughout his career. After honing his craft writing plays and on a string of indie titles, Daniel landed his first major break writing on the Avatar: Frontiers of Pandora, followed by NFS: Unbound. Daniel's current role is lead writer on Battlefield, having shipped Battlefield 6 in 2025.

With over two decades of storytelling experience across screen and interactive media, Daniel bring a rare blend of live production instinct, a passion for performance, and deep narrative craft to everything he work on.

Daniel Bowditch is speaking at the following session/s

Developing Characters For Performance - A Writers’ Panel

Wednesday
4:30pm - 5:00pm
Room 5

What goes into writing a script for a game, and how does it differ from writing for other screen arts? How are compelling characters created, and where does inspiration come from?

Join the panel as they explore these questions and take a deep dive into the relationship between writer and actor. Together, they’ll discuss the creative process behind character development and storytelling, and consider whether these disciplines could benefit from closer collaboration.

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