Shi-tao Fan (Maverick)
Cloud Imperium Games

Maverick is a Senior Level Designer working in project Star Citizens: Squadron 42. He worked in multiple AAA project in Ubisoft before current role. He used to be Mentor in program helpping Uni students who willing to join video game industry. He loves narrative-driven game and always passionate on sharing ideas with developer.
Shi-tao Fan (Maverick) is speaking at the following session/s
Designing Immersive and Explorable Open Worlds with Narrative Encounters
This session examines the development of the Open World Encounter in Project Avatar, covering the design domains of systems, narrative, and gameplay. It highlights how the encounter framework enhances player exploration, improves immersion, and seamlessly blends gameplay with the project’s rich lore and strong IP identity. Through this overview, we explore the design principles, technical solutions, and development workflow that shape how players discover, interact with, and understand the world around them.
Session Takeaway
• Practical methods for designing open world encounters that balance systemic behavior with authored narrative intent.
• Techniques for integrating lore and worldbuilding into moment-to-moment gameplay without disrupting player agency.
• Actionable workflows and cross discipline practices that help teams build scalable encounter content for large open worlds.
• Practical solutions for preserving already produced content and resources during scope adjustments.
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