Paul Stefanescu

Paul Stefanescu

Electronic Arts

Speaker Placeholder
Paul Stefanescu  photo}
Speaker Mask

I am a Gameplay Software Engineer at Codemasters / Electronic Arts and have been working on the Formula 1 franchise for the past 4 years. I have moved to the UK from Romania to study Computer Science at the University of Manchester and I’ve been developing games ever since. While not without its challenges, I love the welcoming and diverse culture of both the country and the industry, and I’ve decided to make it my home. I’ve learned so much from my mentors and my peers and now I want to give something back to the community. 

Paul Stefanescu is speaking at the following session/s

Inside F1 Game Development: Dynamic Objectives

This session will explore how a small team from Formula 1 game series developed a lightweight yet dynamic objectives system that provides players with contextual goals and feedback during races, meaning to help players tangibly improve their racing performance while feeling fun and authentic to Formula 1.

The talk will include concrete implementation examples with gameplay footage and behind-the-scenes formulas as well as highlighting challenges, performance considerations, and insights into how the team integrated voice acting to create an immersive experience that feels natural within a racing game.

Session Takeaway

Attendees will learn practical approaches to:

- Designing adaptive gameplay systems that enhance player experience.

- Balancing realism with the arcade nature of gameplay systems.

- Accounting for time manipulation systems (rewinding) when inventing new features.

- Designing a modular system to account for the ever-shifting scope and tight schedule in annually released games.

- The importance of speech cues for creating natural-feeling objectives.

Session speakers

Don't Miss Develop

Headline Sponsor

PlayStation logo

view all

Register