Đorđe Đurđević

Đorđe Đurđević

Nordeus

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Đorđe has been part of Nordeus for over 13 years, contributing to several of the company’s titles, including the flagship title Top Eleven, and to the development of the in-house Football Engine. His interest in computers, particularly in Computer Graphics, started at an early age and continued throughout his education, ultimately leading him to earn a PhD. Today, his work focuses on optimizing rendering across Nordeus’ titles to ensure smooth, consistent performance across a wide range of devices. In his free time, Đorđe enjoys learning, reading science fiction, and playing flight simulators.

Đorđe Đurđević is speaking at the following session/s

From Potatoes to Super-chips: Optimising Player Experiences Whatever the Mobile Device

Mobile players expect smooth, responsive gameplay regardless of whether they’re playing on an older phone/tablet or on a modern flagship device. For developers already targeting mobile, or considering extending PC and console experiences onto mobile, hardware fragmentation across many vendors and generations remains one of the biggest challenges to delivering great player experiences.

In this talk, Nordeus share practical lessons from developing and optimising Top Goal, a football title currently in soft launch aimed at supporting a wide range of devices and regions. Arm will complement this with insights into on-device profiling techniques that empowered the Nordeus team to make efficient and effective performance improvements where it counts.

The session will cover accessible, free profiling tools available to developers today, along with concrete examples of feature scaling and optimisation strategies that preserve gameplay feel across low-end and high-end devices alike. We’ll also discuss why mobile is increasingly important for player retention, enabling engagement between PC and console sessions in short, everyday moments.

Attendees will leave with a clear, practical approach to tackling device fragmentation, improving player experience, and making informed performance decisions that scale from “potatoes” to modern super-chips.


Session Takeaway

  • Why to profile on real devices, early and often. (Emulators and desktop builds don’t reflect real-world CPU, GPU, or thermal behaviour)
  • How to optimise for frame stability and responsiveness, not just FPS. (Consistent frame pacing and low input latency define player experience)
  • How to scale features intelligently, not indiscriminately. (Preserve gameplay feel across “potatoes” and super-chips by targeting the biggest bottlenecks first)


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