Nick Laviers
Respawn Entertainment

Nick Laviers has worked in the video games industry for 30 years and in that time has clocked up around 35 AAA titles in every imaginable genre. The 23 years between 1997-2020 were in the role of Audio Director and for the last 5 years Music Director. The list of titles for which Nick has directed the sound, dialogue and music includes the Harry Potter, Burnout, Command and Conquer, Assassin's Creed, Dead Space and the Star Wars: Jedi series. Prior to working in the games industry he worked as an independent composer, sound designer and audio software engineer.
Nick Laviers is speaking at the following session/s
Learnings from 30 Years in Game Audio
Having spoken at the inaugural Develop Conference audio track 20 years ago, we’re delighted to welcome Nick Laviers back from LA to his native land to share from his deep knowledge and rich experience. It has, in fact, been thirty years (and counting) during which Laviers has successfully worked at the forefront of videogame development, responsible for award-winning ear candy on dozens of major titles and series, including Harry Potter, Command and Conquer and Star Wars: Jedi.
In a revealing and inspiring talk, he’ll discuss key learnings wrought from navigating the joys and vicissitudes of a constantly changing industry and ever evolving technology, a global pandemic and now a potential AI revolution. Find out what you might learn for your career from his three decades at the coalface of AAA game music, sound, dialogue and audio tech.
Session Takeaway
- Reflections on what might lead to career longevity working on multiple AAA games.
- Thoughts on what provides the best conditions and platform for games audio production, drawing from 30 years of professional experience.
- An industry veteran's perspective on AI in the audio domain and where things might be headed.
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