Michael Meaden

Michael Meaden

Athena Worlds

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I am a game developer with 13 years of experience, centred around design and production. In my career, I have worked in both large AAA studios and small indie teams. I see games as an art form, and the creation of them as a passion. As such, I devote a great amount of my time and energy to their development, either by myself or through the work of others. I am fascinated with all areas of games development, from asset creation pipelines to complex AI behaviours. And this has led me to learn all I can about how the cookie gets made, regardless of the disciplines involved. I am now the Creative Director and co-founder of a privately funded start-up, with a sci-fi survival horror project already underway. 

Michael Meaden is speaking at the following session/s

Finding the Balance: Big Team Process vs Indie Mindset

This session looks at how teams can build strong production foundations without losing the creative spark that drives great games. Through lessons learned in both small indie teams and larger studio environments, Michael will share insights into different workflows, team structures, and approaches to sustaining both people and creativity. 

Session Takeaway

  • Practical strategies for balancing sustainable workloads with efficient production pipelines.
  • Clear approaches to structuring teams and workflows that support both accountability and creative experimentation.
  • Actionable methods for maintaining team well-being while delivering innovative, high-quality games.

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