Having been in the games industry for many years working on systems that powered games like Titanfall 2, APEX Legends and Fall guys, his mission is to show game designers how they can remove the guesswork out of their game designs and create game mechanics that engage and delight players of all types.
Matthew Morris is speaking at the following session/s
Manifesto of a Sustainable Web 3 Game Economy Design
Machinations have worked with hundreds of game designers to stress test their game economy design. During this time Machinations have developed the Manifesto of a sustainable Web 3 Game Economy Design. This Manifesto includes the core pillars that any Web3 game must achieve to create a sustainable economy along with some best practices that you can put into practice to prepare your own game economy.