Matteo is the Audio Director at Jumpship, his recent work for Somerville has earned him and his audio team a nomination for "Outstanding Achievement in Audio Design" at the 2023 D.I.C.E. Awards. He has been in the game industry for the past 8 years and his credits include Star Citizen, Dirty Bomb and Gears Tactics.
Matteo Cerquone is speaking at the following session/s
I Know What You Did Last Somerville
In this talk, Somerville’s Audio Director and Audio Programmer discuss the creative and technical challenges of the game’s sound design and how they overcame them. They will cover the cinematic, storytelling mix and creating Somerville’s brooding sonic atmosphere; how the alien elements of the audio were created and implemented; and how sound was used to ground the player in an interactable environment.
- How to empower sound designers to create mix moments for a story-driven game through flexible, reusable tools rather than strict rules.
- How to design and mix sound for a highly cinematic camera with an always-controllable character.
- Some good practices to use when you Wwise up Unity.
- What worked well and not so well when creating the sound of Somerville.