Marion Not

Marion Not

Freelance

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Marion has been a game programmer for nearly 15 years, spanning a variety of projects ranging from being the solo dev on indie prototypes, to working within AAA teams with triple-digit headcount.

For the past 3 years, she has been offering her services as a freelance Unreal Engine programmer and consultant.

She plays video games, board games, role-playing games, just way too many games.

Marion Not is speaking at the following session/s

Technical Debt : Keeping your House Clean and Tidy

Technical debt is a phenomenon both overpresent and understudied. No matter your role in a production team, you've certainly encountered it yourself, or heard someone complain about it.

But what, exactly, is technical debt? What causes it? How bad is it? Can we avoid it? How?

We'll shed some light on the scary monster that plagues so many projects, see how it came to be, why it's often here for good - or at least unavoidable - reasons, and how, if we learn how to handle it intelligently and without fear, it can become a familiar part of our daily job.

This talk is non-coders friendly !

Technical debt does not happen only in code, and managing it is not the prerogative of programmers.

General examples and daily-life metaphors will be used, and while there will be some anecdotes from my own experience as a developer, we won't be digging into technical details.

Session Takeaway

  • A better understanding of what technical debt is, how it can hinder your production and impact your team.

  • Learning to identify its root causes and understand that you often can't avoid it...and that sometimes you don't want to.

  • Practical tips on how to evaluate and manage the debt you will create so it doesn’t overwhelm you.

Session speakers

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