HaZ Dulull
Beyond The Pixels

HaZ Dulull started his career in video games on titles such as Colin Mcrae Rally (Codemasters) and Battlion Wars (Nintendo) before moving to a VFX career on films like The Dark Knight before becoming a director / Producer known for merging cinematic storytelling with real-time technology. He made his debut with the live action indie sci-fi feature films The Beyond, and 2036 Origin Unknown (both licensed on Netflix), followed by Disney’s Fast Layne (where he served as Director + Exec Producer), Universal’s prequel animated short - 47 Ronin: The Samurai Spirit, and Disney’s Under the Sea: A Descendants Story.
In 2024, he directed / Produced MAX BEYOND, an animated feature made entirely in Unreal Engine (with co-financing by Epic Games Mega Grant) before hired to be the cinematic’s director for Chapter 1 of the in-game cinematics for triple A game - Dune Awakening (Funcom / Tencent).
His Fortnite project The Rap Game with BBC/Fremantle was nominated for a 2025 Webby and Digital Broadcast Award. He is the founder of Beyond The Pixels focused on Transmedia projects leading with games that are re-igniting the retro scene for today’s gaming generation with Film and Tv verticals.
Astro Burn is the studio’s first game to launch (Spring 2026) along with an animated series in production.
HaZ Dulull is speaking at the following session/s
How to Start an Indie Game Studio From Your Home Bedroom.
What does it really take to turn a game idea into a sustainable indie studio, without a publisher at the start, a big team, or a flashy office?
In this candid, behind-the-scenes session, you’ll get a practical roadmap to building an indie game studio from the ground up, starting right where many great studios begin: your bedroom. Drawing on HaZ’s real-world experience of setting up Beyond The Pixels, this talk breaks down the key creative and business decisions every aspiring indie developer must face.
We’ll explore how to scope your first game idea realistically, choose the right engine for your goals, and avoid the common traps that stall projects early. You’ll learn how to assemble a lean, flexible team, collaborate effectively, and start building a genuine, engaged community from day one, not as an afterthought.
Beyond development, the session dives into the often-unspoken business side of indie games: legal setup, trademarks, publishing routes, funding strategies, and the realities of managing cashflow. No buzzwords, no wishful thinking—just honest insight into what it takes to survive and thrive as an independent studio in today’s crowded market.
Whether you’re a solo developer, a student, or a creative ready to take the leap, this session offers a clear, transparent look at turning passion into a studio—and giving your indie game its best chance.
Session Takeaway
- A Solid foundation of what it takes to build an indie studio from scratch.
- Tip on how to deal with business and strategic decisions of running an indie studio.
- The confidence to just take that leap and go for it!
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