Eline Muijres

Eline Muijres

Cohop Games

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Eline Muijres is an experienced freelance producer and founder of Cohop Games, where she hops on board to ship your game, together. As Lead Producer at The Powell Group, she manages multiple titles in the Humble Games portfolio. With 15 years of experience in the industry, Eline brings a rare dual perspective from both the developer and publisher sides of game production. 

Eline’s career spans journalism, marketing, communications, and production, giving her a broad understanding of how games are built, positioned, and shipped. She managed multi-studio collaborations and worked closely with external partners, stakeholders and platform holders to translate creative vision into executable production plans. With a proven track record across original IP and work-for-hire projects in a wide range of genres, scopes, and platforms, Eline leads teams through complex projects with clarity, compassion, and momentum. 

Beyond her production work, Eline is a committed advocate for inclusion and representation in the games industry and serves as a Board Member of the Games [4Diversity] Foundation.

Eline Muijres is speaking at the following session/s

This Is Fine: Managing Crisis in Game Production

Thursday
3:00pm - 3:45pm
Room 6

Game development rarely goes exactly to plan. Technical challenges, slipping milestones, scope changes, and sudden priority shifts, often under pressure. Producers are there to monitor and mitigate risks, but what can you do when a crisis situation develops regardless of your efforts?

This roundtable brings producers and other game development leaders together to talk honestly about how crises can be navigated without destroying the game or the teams that make them. The session explores how to deal with chaotic situations and what actually helps when a team is behind or faces serious technical, team, or financial issues.

Through shared experiences, participants unpack how to communicate under pressure, make hard calls, and learn from real-world examples of games that had to delay or pivot.

This is a practical, experience-driven conversation aimed at producers, project leads, studio heads, and publisher teams who want healthier and more resilient collaborations.

Session Takeaway

Learn about different types of crisis situations you might face during development and how peers have dealt with them

How to effectively communicate during high pressure situations

How to handle tension such as disagreements, shifting priorities, and unmet deadlines

How to deal with stakeholders such as publishers during a crisis situation

Session speakers

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