Daniel Meeuws

Daniel Meeuws


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Dan has been at Rebellion for 25 years, where he’s always found a new challenge, whether it was perfecting environment art on the Sniper Elite series, being Art Lead on various Star Wars titles, or developing mobile games. His current passion is for creating Houdini tools.

Daniel Meeuws is speaking at the following session/s

Building Cohesive Worlds with Traditional and Emerging Art Pipelines

3:00pm - 3:45pm
Room 2

This session is about world building and asset creation using traditional handcrafted art, photogrammetry, and Houdini driven tools. It is a demonstration of how a mid-sized team created lush expansive levels efficiently, with a high level of quality, yet remained flexible for design iteration. We will look at content creation, object placement, and play space creation via an intriguing fusion of methodologies.

The team will give insight into a broad range of artistic challenges, and our solutions to them. We used an interesting bag of tools to create an English village, assemble stone structures, ensure accuracy in vegetation ecosystems, and build entire levels. We will go through various case studies in the creation of both natural and man-made areas from one of Rebellion’s upcoming games. (Currently unannounced!)

Session Takeaway

  • Be clear on your vision, and what you want to achieve with your art
  • Be flexible in your approach to art creation, and open to new methodologies
  • Save time on the tricky and tedious bits, then spend that time on the fun stuff!

Session speakers

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