Antony de Fault

Antony de Fault

Mad Head Games

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I'm a videogame storyteller working to improve the emotional resonance and player engagement with the interactive yarns we spin. My expertise includes narrative system design and story development, creative leadership and ideation, and public speaking.

Antony de Fault is speaking at the following session/s

Approaching Intimacy in Video Games – Intimacy Coordination to Enhance Storytelling

Wednesday
11:00am - 11:45am
Room 5

Currently within the performance for videogame space, the need for and understanding of Intimacy Coordination is not broadly accepted compared to other media industries. 

Throughout the course of this talk it is our intention to explain, educate and demystify the process for actors, developers, writers and producers. We will be covering the benefits from an actors and directors perspective on the safety it offers to engage in intimate material. From a project manager’s perspective on how intimacy coordinated sessions can fit into a voice production pipeline. And from the point of view of the Intimacy Coordinator themselves offering insight into their process.

Session Takeaway

  • The need and benefits of intimacy coordination for videogame production cycles
  • How Intimacy Coordination can fit into a production pipeline
  • What a performer can expect and ask for from Intimacy Coordination

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