Antony de Fault

Antony de Fault

Mad Head Games

Speaker Placeholder
Antony de Fault photo}
Speaker Mask

Antony is a videogame storyteller and dev, focused on developing ways to improve emotional resonance, clarity of purpose, and narrative leadership within the field. In addition to his applied work as a writer, designer, developer and director in both independent and corporate game studios, he has also taught game narrative at various Universities and held a position for several years as Wireframe magazine’s resident narrative expert. Currently, he is Narrative Director at Mad Head Games, where he works on Saber Interactive projects. The press has described his work as “poignant” (Kotaku), “powerful” (The Escapist) and possessing “impact sure to stay with the player” (Videogamer).

Antony de Fault is speaking at the following session/s

Approaching Intimacy in Video Games – Intimacy Coordination to Enhance Storytelling

Wednesday
11:00am - 11:45am
Room 5

Currently within the performance for videogame space, the need for and understanding of Intimacy Coordination is not broadly accepted compared to other media industries. 

Throughout the course of this talk it is our intention to explain, educate and demystify the process for actors, developers, writers and producers. We will be covering the benefits from an actors and directors perspective on the safety it offers to engage in intimate material. From a project manager’s perspective on how intimacy coordinated sessions can fit into a voice production pipeline. And from the point of view of the Intimacy Coordinator themselves offering insight into their process.

Session Takeaway

  • The need and benefits of intimacy coordination for videogame production cycles
  • How Intimacy Coordination can fit into a production pipeline
  • What a performer can expect and ask for from Intimacy Coordination

Session speakers

Don't Miss Develop

Headline Sponsor

PlayStation logo

view all

Register