Annie Grudeva

Annie Grudeva

Radical Forge

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Annie Grudeva is a Lead Designer at Radical Forge, currently working on Golf With Your Friends 2. Previously, she was a Lead Designer at Perpetual Games, where she worked on Elegos.
Annie specialises in systems, invisible tutorials and building strong, collaborative teams. While her focus is game design, she has a deep understanding of production, programming and UX and believes that great design comes from understanding how every discipline works together.
She is the founder of PixAll, a resource dedicated to diversity, inclusivity, and accessibility in games, and actively mentors emerging developers through the IGDA, Limit Break and Into Games.

Annie Grudeva is speaking at the following session/s

S.T.E.A.L. like a Game Designer: Why “Just add Crafting” Never Works

The S.T.E.A.L. game design model seeks to remove subjective game design terms, such as “fun” and “gameplay”, with objective terms, such as syntax, tension, and emotion, that designers are able to measure. Using objective terms over subjective terms will equip you with the tools to determine whether certain features of a game achieve the type of player experience that you are is aiming for in your game.

Session Takeaway

  • How to adapt features from other games to the needs of the game they are working on and preserving the impact on players.

  • remove subjective terms such as “fun” and replace them with with objective, measurable, implementable terms such as syntax, tension, intended emotion and alignment so that designers can determine what those features achieve the intended player experience.

  • break down games into understandable and meaningful elements, seeing how each part impacts the next. When a player isn’t having fun, the S.T.E.A.L. framework gives designers the tools to determine why.

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