Ambrose Robinson

Ambrose Robinson

Parable Studios

Speaker Placeholder
Ambrose Robinson photo}
Speaker Mask

Ambrose Robinson is CEO and founder of Parable Studios and the creator of Millennium Whisper, a narrative driven dating sim that incorporates AI trained by live actors. Millennium Whisper is the first on-device AI game ever released on Steam. Ambrose built Parable Studios grounded in ethical data capture, sustainable tech, and deep game design and has a background in AI as an NLP Scientist and Lead AI Engineer and holds a Bsc in Computer Science, Computer Games and Programming Skills from the University of Sheffield based on Modelling Emotional Agents: Computational OCC. Ambrose is currently developing the Parable Engine, a proprietary on-device AI technology that enables realistic, persistent character interactions—without reliance on cloud infrastructure.

Ambrose Robinson is speaking at the following session/s

Designing Moral Intelligence: What Ethical AI In Videogames Really Requires

While big tech dominates AI headlines, especially where energy, technology and social responsibility are concerned, smaller agile indies are proving that ethical development has a competitive edge in the modern marketplace, consumers are becoming more aware of the economic and social responsibility that AI brings with it. Parable Studios founder Ambrose Robinson would present how Millennium Whisper, Steam’s first on-device AI game published by Parable Studios utilised real life actor-led data with royalty payment models to put more emphasis on Ethical AI practises in game creation, and additionally eliminates server costs through local inference, and the work going into the Parable Engine for other indie studios to utilise so that they too can build sustainable games without data scraping. Overall the talk would present a strong case on why small teams are best positioned to lead the responsible AI revolution through transparency, ownership, and technical innovation. 

Session Takeaway

  • Indie Devs will leave confident in the knowledge that technical solutions where AI are concerned are closer than they perhaps realize being able to use creative-facing tools to facilitate non-technical design work in AI development and game integration.
  • Ethical AI isn't just a buzzword, small indie teams can integrate AI by adapting to Psychologically-grounded character AI trained on live
    actor performances, supporting creative livelihoods and safeguarding their brand with consumers. Generative AI is NOT the way forward.
  • That Indies need to innovate quickly, explore and test to lead the way forward while big tech struggles with implementation, costs and infrastructure.

Session speakers

Don't Miss Develop

Headline Sponsor

PlayStation logo

view all

Register