Alistair Hume
Full Dive Games

Alistair is the founder of Full Dive Games and the co-founder of Axon Park. He builds videogames with the specific goal of taking players to other worlds, and furthering the capabilities and potential of videogames as a medium and a technology. Having worked on exiting projects across the US and Europe, he is currently bringing his experience in videogame development to the UK through Full Dive Games.
Full Dive Games was the recipient of an Innovate UK Creative Catalyst grant in 2024, and is currently putting the finishing touches on Project ReMind - a project that started as a lockdown experiment, and has evolved into a high-end immersive scifi, puzzle and adventure videogame. The game has been to Gamescom, Tokyo and Malta, and was announced on IGN during Gamescom 2025.
As Project ReMind moves towards launch, Alistair is focussing on building a sustainable and equitable videogame studio based in the UK. The industry has seen a lot of challenge recently, and the solution must come from a place of long-term thinking, respect for game developers and for our players. The UK is well positioned to lead this strategy, and help us to find a pathway to high quality and meaningful games for this new era...
Alistair Hume is speaking at the following session/s
Making Ambitious Games from Scratch in the UK - Highs, Lows, Lessons and Resources
I've made a conscious choice to build my career in the UK. I love the culture, landscape, diversity and talent in this wonderful melting pot.
In late 2025, I gave a version of this talk to the Unreal Meetup group in London. The goal was to share my journey in launching a game development studio, finding funding, building a product and finding a way of working that can create incredible and competitive videogame experiences in an increasingly challenging market. After a great response, I'd like to evolve the talk for Develop, and share the granular steps and lessons that I've learned since embarking on the ambitious journey to start a high-end game development studio.
Attendees will go on a linear journey through my work so far, starting in a bedroom, and reaching Gamescom and beyond. As we travel, we will reach checkpoints, in the form of lessons, resources and takeaways, that can be applied to other projects, goals or journeys.
There's no special trick, secret or exceptional talent. Instead, there are repeatable actions, granular tasks and perspectives that can be applied by anyone. I must stress that I don't claim to have all the answers, nor am I a runaway success at everything I undertake. However, I have been able to break into the industry and take on my some of my wildest dreams and goals within game development over the years. I'd love to share that with my peers, and hopefully help a few others to do the same.
Session Takeaway
- Starting a studio from scratch. Step-by-step guidance, lessons and examples.
- Applying for and deploying project finance in the UK. Resources and strategy.
- The realities of building a videogame development studio. What do you actually need to do/have to make it work?
- A step by step journey towards our first high-end commercial videogame. Starting in our bedroom, all the way to Gamescom and beyond.
- How to get your work out into the world - daily tasks and actions.
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