PlayStation Studios // Creative Arts
Alex Previty is currently a Senior Sound Designer at PlayStation Studios – Creative Arts. His career started with an audio internship at Insomniac Games in 2013, where he eventually became a full time sound designer and helped ship Marvel’s Spider-Man in 2018. He then joined PlayStation Studios – Creative Arts and worked on games like Death Stranding, Demon’s Souls and Ratchet & Clank: Rift Apart. He was most recently a Sound Design Lead on God of War Ragnarök, which has taken home numerous accolades including wins at The Game Awards, MPSE Golden Reel Awards, G.A.N.G. Awards, and BAFTA Games Awards.
Alex Previty is speaking at the following session/s
Mixing AAA Games – Process, Collaboration & Systems
Join PlayStation’s own Jodie Kupsco (Dialogue Supervisor), Sonia Coronado (Music Supervisor), and Alex Previty (Ambience Pillar Lead/Technical Mixer) for a deep dive into the process, collaboration, and systems involved in mixing the global hit games of today and the future.
Drawing on their latest work from God of War Ragnarök and beyond, this team of award-winning professionals will discuss timelines, thorough premix processes, thoughtfully designed bussing structure, mix targets, innovative dynamic mixing techniques, and immersive 3D audio. They will also reflect on lessons learned and opportunities for improvement, all with a positive and growth-oriented mindset.
- Be inspired by key PlayStation creatives explaining their mixing approach, design and methodology.
- Learn about mixing systems, processes, techniques and how to set-up for success.
- Benefit from lessons learned by the team and their thoughts on future opportunities for development.