Aaron Ridge

Aaron Ridge

Deep Silver Dambuster Studios

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Aaron is a Senior Render Programmer at Deep Silver Dambuster Studio s and has worked there for seven years, on both Homefront: The Revolution and Dead Island 2.

Aaron Ridge is speaking at the following session/s

The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected

Wednesday
5:00pm - 5:45pm
Room 3

A deep dive into the Fully Locational Evisceration System for Humanoids that powers Dead Island 2. F.L.E.S.H. pushes procedural real time gore to a frankly ridiculous level, as well as providing optimised content pipelines for authoring a large number of damageable zombies.

Session Takeaway

  • Smart combinations of simple techniques can be used to create procedural gore at a quality level that is competitive with bespoke art assets.
  • Clever thinking about in-game procedural techniques can improve content pipelines.
  • Procedural feedback systems can improve the sense of connection between the player and the virtual world.

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