Super Early Bird Passes Now on Sale
Develop:Brighton returns this summer to unite, empower and skill-up the game making community with a host of fascinating expert talks from all corners of the industry covering everything from game design and monetisation to the metaverse and user interfaces.
Organisers Tandem Events have today announced the first speakers for Develop:Brighton 2022, taking place 12-14 July at the Hilton Brighton Metropole, including representatives from Tencent, Electronic Arts, Media Molecule and Creative Assembly.
“Develop:Brighton 2022 will once again have a focused selection of high-quality talks, firesides and roundtable discussions offering valuable insights and opportunities for game makers to bolster their skillsets no matter their field of expertise,” said Tandem Events Managing Director Andy Lane.
“The first wave of talks we’re announcing today covers a variety of topics beyond even our eight tracks. As ever, we’ve been listening to the community and will be hosting talks on a wide range of hot topics they want to hear about, including character design, ethical work practices, UX/UI design, TikTok and much more.
“All this and our headline keynote from Arkane Lyon, offering insight into the development of DEATHLOOP from the game’s creative leads.”
Conference passes are now on sale at a special Super Early Bird rate of 30% off until Wednesday 6 April. Digital passes are also available, offering access to livestream sessions and online networking through our dedicated event platform.
As ever Expo Passes are free and include access to Indie Bootcamp sessions, roundtables and more.
For more details on passes, visit the Develop:Brighton website: https://www.developconference.com/event-info/pricing-page
Below are the first Develop:Brighton 2022 sessions:
‘Just Houdini It' - Using Houdini Effectively for Game Development
Sophie van den Boomen, Rebellion
12 Things I Wish I Knew When I Started Making User Interfaces for Games
Henry Ryder, nDreams
Creating Characters with Narrative Appeal
Samantha Hogg, Sharkmob
What Voice Actors Need from Game Developers
Mark Estdale, OMUK
Post-Pandemic Directions for Game Audio Employment
Alastair Lindsay, Splash Damage
Seeing with Your Ears: The Unique Challenge of Audio and Interactive Storytelling in As Dusk Falls
Ross Stack, Soundcuts
Hiring Ethically and Empathetically
Moo Yu, Team Artichoke
Founding a Game Studio: The Highs and Lows
Sally Blake, Silent Games
How Making Blockchain Games has Changed the Way I Think About the Internet
Robby Yung, Animoca Brands
Extra Credit - Turning Internal Assets into a Valuable Side Hustle
John Campbell, Triangular Pixels
A Beginners Guide to AI Character Design
Tommy Thompson, AI and Games
Terminal Velocity: How Backend Game Services Power Our Titles
Edwin Jones, Mediatonic
There's Always Been a Metaverse
Sarah Brin, Media Molecule
Keeping it Simple: Creating a Tutorial for a Grand Strategy Behemoth
Joy Dey, Creative Assembly
Why Designing Inclusive Player Experiences Should be Everyone's Priority
Tulay McNally, Electronic Arts
Ten Steps to Steam Success
James Gourlay, Curve Games
Building a Contented Game Community
Hannah Flynn, Failbetter Games
The Indie Secret Weapon: TikTok (get discovered by doing very little)
Ashley Denton, Explosive Alan Productions
The Realities of Starting an Indie Game Studio
Jay Shin, Arrogant Pixel
The Price Is Right: What to Charge for Your Indie Game
Lewis Denby, Game If You Are
Signing Your Game (and what to avoid!)
Nina Adams, Auroch Digital
The Importance of Quality Immersive Social Integration When Bringing Games to Asia
Jorvik Zhang, Tencent Cloud
Planting Seeds: Designing Games for Organic Growth
James Older, Landmark
Combining the Power of Free to Play with Play to Earn: Creating the Future of the Mobile Gaming Market
Nicola Mizon, Nexxter Interactive
Inclusion as a Shared Responsibility - Affecting Change as an Individual
Lily Woi , Lily Woi Coaching
Ugonna Nwosu, Rocksteady Studios/Out making Games
Leon Killin, Sumo Group
Building A Fair Playing Field
Marie-Claire Isaaman, Women in Games
The Develop:Brighton expo will run from Wednesday 13 July, including the returning Indie Showcase competition. The Develop:Star Awards also take place on that Wednesday and will celebrate the best and brightest of the game developer community.
Entries for The Develop:Star Awards are now open. The deadline for submissions is Friday 1 April.
For more visit: https://www.developconference.com/whats-on/develop-star-awards
About Develop:Brighton conference & expo
Develop:Brighton brings together the entire UK game dev industry to learn from each other, share ideas and experiences, network, and do business in a friendly and inclusive environment. The event also offers high quality conference sessions - from the industries brightest minds and talents - with practical takeaways that allow delegates to “skill-up” and be inspired to make better games.
With a programme shaped to reflect attendees’ feedback and hot topics for game makers in 2022 (monetisation, the Metaverse, ethical working practices, environment and sustainability, etc.) the Expo brings together some of the most innovative companies from every sector of games development. Guests can also keep up-to date with the latest dev tools/tech and get hands on with all the games on display.
Develop:Brighton offers three days of inspiration, fulfilment, and fun by England’s south coast.
About The Develop:Star Awards
Taking place alongside the conference, the new Develop:Star Awards recognise the very best of the game development community. The achievements of developers and success of great games and creativity will be celebrated across 18 categories, including one ultimate ‘Develop Star’ honouring an extraordinary game developer for outstanding achievement and contribution to the industry.