INTERIOR/NIGHT’s Caroline Marchal to Keynote

9 April 2024

Caroline Marchal, Founder and Creative Director of INTERIOR/NIGHT - the studio behind the critically acclaimed interactive multiplayer drama As Dusk Falls - has been announced today as the first keynote speaker for Develop:Brighton 2024 by organisers Tandem Events.

An industry veteran of over 20 years, Caroline is a games designer who has worked with both Quantic Dream and Sony’s London Studio, before founding INTERIOR/NIGHT in 2016.

Caroline will deliver a keynote on how the studio approaches game development for multiplayer interactive narrative experiences – titled Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick. The keynote will also cover how the studio designs and writes with empathy to generate empathy in turn.

INTERIOR/NIGHT’s first game, As Dusk Falls, released in July 2022 to critical acclaim and went on to be nominated a BAFTA for Debut Game, and won several awards including Games for Impact at The Game Awards.

“I'm honoured to talk at Develop:Brighton this year, a true pillar of the UK video games scene,” said Marchal. “Year after year, it's always been super energising to meet fellow developers from all over Europe and to listen to them talk about their craft.”

The first round of conference speakers for Develop:Brighton 2024 was announced last month across ten tracks: Art, Audio, Business, Coding, Design, Discoverability, Indie Bootcamp, Keynotes, Mobile and Roundtables.

Develop:Brighton 2023 had record attendance, with almost 5000 attendees at the seaside conference.

“We’re thrilled to be welcoming Caroline Marchal and INTERIOR/NIGHT to deliver a keynote for the conference this year,” said Tandem Events Managing Director Andy Lane. “We have even more speakers and panels to announce, so this is just the start of more exciting announcements.

“We're excited to be back in Brighton this summer for another week of sharing, learning and networking, and can’t wait to see everyone there!”

Develop:Brighton 2024 takes place Tuesday 9 July until Thursday 11 July at the Hilton Brighton Metropole, with a range of passes available now for the conference and expo. Passes are available at our discounted Super Early Bird rate until Wednesday 10 April and can be booked at

The Develop:Brighton 2024 expo will run from Wednesday 10 July, including the Indie Showcase competition and stands from exhibitors spanning the industry. That Wednesday evening will also see the best and brightest of the game developer community celebrated at The Develop:Star Awards.

For the latest information on speaker announcements, the Develop:Star Awards, and all things Develop:Brighton visit and follow @DevelopConf on Twitter.

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About Develop:Brighton conference & expo

Develop:Brighton brings together the entire UK game dev industry to learn from each other, share ideas and experiences, network, and do business in a friendly and inclusive environment. The event also offers high quality conference sessions - from the industries brightest minds and talents - with practical takeaways that allow delegates to ‘skill-up’ and be inspired to make better games.

With a programme shaped to reflect attendees’ feedback and hot topics for game makers in 2024 (including AI generated content, discoverability & player acquisition, monetisation and narrative design) the Expo brings together some of the most innovative companies from every sector of games development. Guests can also keep up-to date with the latest dev tools/tech and get hands on with all the games on display.

Develop:Brighton offers three days of insight, inspiration, networking and fun on England’s south coast.

Twitter: @developconf

LinkedIn: Develop:Brighton

Instagram: developbrighton

About The Develop:Star Awards

Taking place alongside the conference, the Develop:Star Awards recognise the very best of the game development community. The achievements of developers and success of great games and creativity will be celebrated across 20 categories, plus one ultimate ‘Develop Star’ honouring an extraordinary game developer or studio for outstanding achievements and contributions to the industry.

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