Will Myles is speaking at the following session/s
Realtime Engines: Blurring the Boundaries Between Film and Game Development
Delivered by a games industry veteran, turned VFX noob, this session will begin with an examination of the growing trend in using real-time engines as part of the film-making process. Exploring the current applications for real-time engines in Virtual production. From In-Camera VFX using LED volumes, to engine use in Pre and Post visualisation.
Framestore's Unreal Shot Engine (FUSE) – a collaboration with Epic through their MegaGrant project - is presented as the next step in real-time engine use for film. This innovative technology seamlessly integrates Unreal Engine into the company's VFX pipeline.
In order to test FUSEs real-time workflows in a production environment, a short film "Flite", has been created. Which will be used as a case study to discuss the benefits and trade-offs of using real-time engine technology in this way.
The session concludes by considering the exciting possibilities that now exist for closer collaboration between the film and game industries.
- You'll have gained a comprehensive understanding of the traditional VFX pipeline.
- You'll understand the significant improvements that real-time technology has brought to the filmmaking process. And why real-time engine use in film has rapidly grown in popularity.
- You’ll have seen how the FUSE project has integrated Unreal into the VFX pipeline. And been used to produce a short film, rendered completely within Unreal Engine.
In summary, this session offers an invaluable opportunity to gain knowledge and insights into the cutting-edge technology and practices that are shaping and bringing together the future of the film and game industries.