Will Myles
Framestore
Will is a Principal Engineer in the Engine team at Framestore. He most recently worked on the FUSE project, helping to integrate Unreal Engine into Framestore’s VFX pipeline. Before joining the VFX industry he worked for 20+ years in the games industry, on titles such as Everywhere, Forza Street, Disney Infinity, Sploosh!, Splitsecond, Pure and Reservoir Dogs.