Tim has worked in audio in the games industry for over 30 years. He started off freelancing in the 90’s, creating music for Amiga games before joining Codemasters inhouse in 1993. He quickly became Audio Manager, and by the time he left in 2006 had built a good team of people producing great audio results across the company’s portfolio of titles. He left to start his own contracting company ‘The Audio Guys’, supplying audio services to studios worldwide for the next 15 years. He is now very happy to have moved onto a new chapter with Frontier, starting with F1 Manager 2022.
Tim Bartlett is speaking at the following session/s
Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross Disciplinary Pipeline
Key members of Frontier’s audio team tell the story of a deep collaboration of skillsets within tech audio, and how they turned the usual audio design process on its head by heavily mining real world assets from F1 - including recordings of every driver and car in every race from last year and this year’s seasons. They’ll discuss how they focused on designing automation and clever systems to select the correct asset to use in the simulation, based on game data (track, camera position, manufacturer, driver) at run time, and how by bringing together different aspects of automation and technical design to create a smart collaborative asset pipeline, they have created a compelling and authentic game sound experience.
- Gain insights into deep cross-discipline collaboration.
- Be challenged to think outside the box when approaching audio design.
- Learn how to create a highly effective asset pipeline using technical smarts.