Safiyya Ingar
Safiyya Ingar

Safiyya Ingar is an actor and VO artist from London. After graduating from their alma mater in 2017 they have nurtured their career and skills in theatre, TV, film and voice acting.
Screen credits include: Brides (BFI/Neon Films) for which they were nominated for 2 BIFA Awards, The Witcher – Series 3 & 4 (Netflix), Layla (BFI/Film4).
Voice credits include: Luna Abyss (Kwalee Labs), Wuthering Waves (Kuro Games), Chip ‘n Clawz vs The Brainiods (Snapshot Games/Arc Games), Dragon Quest VII Reimagined (Square Enix), Crimson Desert (Pearl Abyss), Rematch (Sloclap), Diablo IV (Blizzard), Valkyrie Elysium (Square Enix), Dustborn (Quantic Dream/Red Thread Games). They are also known for their work as the original companion 'Valarie Lockwood' in Big Finish's award-winning audio series Doctor Who: The Eleventh Doctor Chronicles.
Safiyya Ingar is speaking at the following session/s
A Decade since BiG (BAME in Games): Ethnic Diversity in Games - Then, Now, What’s Next?
This session is open to everyone, regardless of ethnicity, as meaningful change depends on all of us being part of the conversation.
This roundtable marks 10 years since the founding of BiG (BAME in Games), reflecting on how ethnic diversity and inclusion in the games industry has evolved over the past decade and where critical gaps remain. When BiG was established it was based on the suggested figure of just 4% representation from underrepresented ethnic groups, later some credible industry surveys showed it to be 10% in 2020 and 12% in 2022. Since then, a lack of consistent, credible census data has left the industry relying on assumptions rather than evidence and a complete lack of consistent data capture for making any credible correlations. An industry census is now due to be published in Spring 2026.
Co-hosted by Kish Hirani (BiG) and Safiyya Ingar (voice actor and performance capture artist), this session brings together perspectives from across development and performance. Kish will guide discussion around studio roles: programming, art, design, production, and leadership, while Safiyya will explore inclusion within voice acting and performance capture, where visibility and access present different but equally important challenges.
Through a series of guided topics, attendees will be invited to openly share experiences, insights, and practical approaches in a safe and supportive environment. The session will examine not just representation, but retention, progression, and the structural changes needed to sustain meaningful inclusion across all areas of game development especially as we enter into an era of more job uncertainties in our industry.
Session Takeaway
A clearer picture of what we do and don’t know about ethnic diversity in games today, including the risks of operating without reliable data.
First-hand perspectives from both game development and performance disciplines on barriers, progress, and lived experiences.
Practical approaches individuals and studios are using to improve representation, retention, and progression.
Ideas for how the industry can move toward better data collection, accountability, and long-term change.
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