Philip Rolfe
Sports Interactive
I’m Phil, Lead Narrative Designer at Sports Interactive working on Football Manager. I’ve been in the role just over a year but with the studio for more than 20 years, starting in QA and working across multiple projects and titles in different roles, mainly focused on scriptwriting before moving more into design in the last 3-4 years.
Philip Rolfe is speaking at the following session/s
Under Pressure: A Football Manager Narrative Design Journey
Football Manager is a vast sandbox full of endless possibilities, potential, and pressure. Join me on a journey and some of the challenges we face as narrative designers to ensure that setbacks and failure are just as important as progress and success in our parallel worlds, and how different ways of playing the game open up fresh and exciting opportunities for storytelling.
Session Takeaway
- The role of Narrative Design in sandbox games
- The importance of losing/setbacks in the narrative arc
- Solving ongoing Design Challenges in games with no fixed ending
Session speakers