Neil made the move from the aerospace sector to the games industry in 1997 when he joined Rare Ltd. Seven years at Rare cutting his teeth on console and handheld development nurtured a fondness for assembly language programming that has never really gone away. In early 2004 Neil left Rare to form a startup focussing on the Nintendo DS handheld. Sadly this didn’t flourish so in April 2005 he moved to Climax Racing (which became Disney’s Black Rock Studio), joining the team that went on to produce several successful racing titles across the seventh generation of games consoles and PC. Disney’s closure of Black Rock Studio led directly to Neil co-founding Big Bit - a mobile focussed studio that went on to produce 12 titles across iOS and Android in five years. And now AlphaBlit - 4 console generations, 9 programming languages, 12 game engines, 20 years, 22 game credits and countless technologies in the making!