Maxwell Taylor

Maxwell Taylor

Interior Night

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Max is Interior Night’s Principal Technical Artist. He has worked in the games industry for over a decade, having practised a variety of roles across the art spectrum.

Previously, he worked as Lead Artist for Dovetail Games’ flight simulation franchise where he modernised the computer graphics standards and methodologies of an older engine.

Nowadays, his focus has turned to building systems to empower artists and their creative needs. At Interior Night, he enjoys working in close collaboration with artists and other creative teams to hone his tools to the project’s unique requirements. His work exists at the intersection point of art and programming, meeting the project’s challenging need of pairing 2-dimensional character illustrations with expansive 3-dimensional worlds.

He is a strong advocate of technology as a force multiplier and enabler of new creative paradigms.

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