Max Pears has been in the industry for over 10 years, working on a range of titles, from App Chart topping mobile games, and indie to currently AAA. Working at some of the biggest studios in Europe from Ubisoft to CD Projekt Red, Max's passion for level design has always lead him to study as much as possible. Releasingsome of the biggest games in the last decade: The Division Cyberpunk 2077 Hellblade 2: Senua's Saga Max's passion does not stop at making games, but also expands to wanting to share as much as possible. He is the host of the award-winning Level Design Lobby Podcast as well as a published author with the release of his level design book series 'Let's Design'
Max Pears is speaking at the following session/s
Johny Silverhand’s Porsche: Designing Levels for Cyberpunk 2077
In this talk, I will be breaking down my process when designing the level 'Ebunike'. Looking at how it started, working with brands as well as offering players multiple routes for them to best facilitate their playstyles as they progress through the space. We will be going through the challenges that not only the players face but myself when designing it too.
\- How to design and embrace the chaos of multiple routes for players to use and adapt
\- Building Narrative within your level design
\- Adapting to Players' choice