Matt Rubin

Matt Rubin

AlphaBlit

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Matt is a seasoned software engineer over with over 20 years of games-industry experience, which has given him a solid foundation to help with the heavy-lifting required to bring high-quality and high-performance games to market.  Before co-founding AlphaBlit, Matt helped ship over a dozen mobile games for iOS/Android, and is credited with several console games such as Split/Second (with BlackRock Studio), the MotoGP series (for Climax Racing) and the NBA Ballers franchise (at Midway Games).

With a deep knowledge of graphics, lighting and shaders and a proven track record in CPU/GPU profile-guided games optimization, memory management, and streamlining content-creation pipelines, Matt has helped game teams operate more efficiently, and improve quality, stability and performance across the board. Matt has given presentations of his work at the Develop Conference and at GDC Europe and has several published articles to his credit.

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