Leanne Bayley is speaking at the following session/s
Style, Trends, Immersion and Abstraction - Developing UI Art Direction
Great game UI art elevates a game, it keeps players immersed, it helps tell the story or build the world, it makes reading quest entries, crafting items and selecting skills things players want to do not have to do. So how do we develop our UI art to make sure we are creating something that compliments the game rather than something we have to add because otherwise its hard to know how many bullets/pumpkins/gems we have?
It is not always obvious how to get from grey boxes to UI that stands out for all the right reasons, but by looking at UI styles and trends, where on the immersion to abstraction scale we want to be and how genre and platform can influence UI, we can develop truly striking UIs. This talk will cover some kick off points to consider when developing your UI Art Direction.
- Trends and styles in UI art
- Immersion to Abstraction, a scale to plot against to help with decisions about UI elements
- Tips for how to kick off your art direction for the UI