Gert Dhaenens (he/him) is a Senior Render Programmer at Frontier Developments, working as part of the Shared Technology Group on Frontier Development’s in-house engine, Cobra. He has worked on projects such as Planet Coaster, Planet Zoo and Jurassic World: Evolution.
Gert Dhaenens is speaking at the following session/s
Every Bit Counts: Effective Rendering Techniques for Sandbox Games
Frontier Developments has a history of making simulation and management games that allow the players to have very high degrees of creative freedom. These degrees of freedom bring implications to how our rendering systems need to deal with the highly dynamic nature of our games and require us to think outside of the box. This session will provide some case studies of how we tackle those problems and provide insight into the reasoning behind them.
- Why to not underestimate the proven track record of game development’s wide range of rendering techniques
- How the interaction between multiple rendering techniques can have a larger impact than the contributions of a singular technique
- How decisions about your game world can affect which rendering technique to choose
- How to think about how your rendering techniques impact the look and feel of your game world