Georgi A. Simeonov
JUMPSHIP



Art director at JUMPSHIP (previoustly Unity, Splash Damage & Haemimont Games) - world builder, concept artist and illustrator.
I started making and illustrating my own board games as a kid inspired by the promise of early video games that I did not have much access to and richly illustrated science, geography and natural world encyclopedias I collected.
Studied software development at secondary school and Classical Animation at uni, got my firs job at the games industry before I graduated.
At this point I have close to 20 years of game development experience, spanning table top RPGs, a variety of video game genres (RTS, FPS, Andventure) and short film.
During that time I've occupied most art positions - generalist ( working on textures, props, UI, concept art), lead artist, concept artist and ultimately working as an art director/production designer at Splash Damage, The Unity Demo Team and currently at JUMPSHIP, completing our first independent game project Somerville.
Georgi A. Simeonov is speaking at the following session/s
Art Direction: The New Challenges of 2022
A panel of Art Directors from across the industry will discuss:
- How to create distinctive styles that make your game stand out.
- How to keep the art team inspired and on track with the visuals.
- What the future looks like for artists, considering the visual advancements in UE5, PS5, Photogrammetry etc
- What has been the most inspiring game for them visually and why.
- What are the greatest skills required of an Art Director.
- How has being an Art Director changed over the past 10 - 20 years in games.
Session speakers