Dan Evans-Lawes
Deep Silver Dambuster Studios



Dan Evans-Lawes is speaking at the following session/s
The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected
A deep dive into the Fully Locational Evisceration System for Humanoids that powers Dead Island 2. F.L.E.S.H. pushes procedural real time gore to a frankly ridiculous level, as well as providing optimised content pipelines for authoring a large number of damageable zombies.Session Takeaway
- Smart combinations of simple techniques can be used to create procedural gore at a quality level that is competitive with bespoke art assets.
- Clever thinking about in-game procedural techniques can improve content pipelines.
- Procedural feedback systems can improve the sense of connection between the player and the virtual world.
Session speakers