Dan Evans-Lawes

Dan Evans-Lawes

Deep Silver Dambuster Studios

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Dan is Technical Art Director at Deep Silver Dambuster Studios. With over twenty years of experience in game art, Dan has worked on titles such as Timesplitters: Future Perfect, Crysis 2 and Homefront: The Revolution. His lifelong fascination with trashy screen violence and practical effects finally paid off when he got the chance to develop Dead Island 2’s gore and dismemberment engine. When Dan isn’t making sure that pulverized brain tissue glistens in the most gruesome way possible, he likes to destroy what’s left of his own brain by watching the worst movies humanity has ever produced

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