Anthony O’Donnell is an Art Director in the Games Industry. He is passionate about many forms of art but primarily Game Art, Comic Art and Animation. He has worked in many art roles since entering the industry in 2007 on a variety of games such as Driveclub, the Motorstorm series, a few of the Lego Games and Alan Wake Remastered. Currently an Art Director at d3t Ltd / Coconut Lizard, both are Keywords Studios and focused on Co-Development. Alongside being obsessive about the craft of developing games Anthony loves the technical and creative aspects of game development and how these elements interact to produce the experiences we all enjoy.
Anthony O’Donnell is speaking at the following session/s
Building Your Portfolio
Anthony’s session will present a framework to build your portfolio which can be applied to a range of disciplines for artists including 3D Art (Environment Art, Props), Character Art and Concept Art.
The session also includes some time at the end, approximately 10-15 minutes to allow the attendees to ask any questions they wish relating to their chosen role, discipline, or the industry in general. It would be strongly advised that attendees prepare questions in advance and have them ready on the day.
- An overview of current common portfolio advice.
- A framework presented which can be meaningfully used to build a portfolio around to attain a job in the industry.
- Insight and answers to questions brought to the session