Alistair Aitcheson

Alistair Aitcheson

The Incredible Playable Show

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Alistair Aitcheson is an indie developer specialising in alternative controllers. He develops interactive performances which take place both on the stage and over livestream. He loves to encourage players to bend rules, get creative and make a mess. Alistair is the creator and host of the stage show The Incredible Playable Show, which won the IndieCade Jury Choice Award in 2017. His work has been nominated for awards at A MAZE and Alt.Ctrl.GDC, and performed around the world. His most recent work, Artholomew Video's Stream Challenge, is a series of creativity challenges designed to be played over livestream. Involving painting, screenwriting, improv, dancing and a lot of audience-led chaos, it won the Performance Award at IndieCade in 2022.

Alistair Aitcheson is speaking at the following session/s

Empowering Creative Play

Wednesday
1:00pm - 1:45pm
Room 3

Alistair Aitcheson is the designer and host of award-winning [video game live shows](https://playable.show). Drawing on a portfolio of work that encourages physical movement, cheating and chaos - as well as 5 years’ experience as an amateur clown - he will demonstrate how to design games and challenges that empower players to be creative and expressive.

Alistair will explore creative activities designed to build emotional connections, as well as how he built his latest project - livestream game [Artholomew Video’s Stream Challenge](https://artholomew.video) - to open up painting and performance art to participants who do not see themselves as creative. He’ll also explore the gamelike structures of clowns and the surrealists, and how they can be used to conjure up surprising and unusual experiences in the digital age.

This talk will be ideal for anyone who wants to build games that build personal connections with their players, and provide inspiration for any designer who wants to enrich their projects with flexibility and unpredictability.

Session Takeaway

* The importance of building trust with players, and how we can go about it as designers

* Understanding the fears and anxieties that may discourage players from participating

* Examples of alternative-controller interfaces that encourage emotional engagement through creativity

* Methods of unlocking freeform creative exploration, as inspired by clowns and the surrealists

* The power of allowing players to claim ownership of the game, and the affordances they need so they can do so

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