Ali Cormack
Studio Gobo

Ali Cormack has been working in games for a decade, with the majority focused on graphics programming. Previous work includes mobile titles such as Star Wars : Hunters, and he is now at Studio Gobo as lead graphics programmer for Lego Horizons Adventures on PS5, PC and Switch.
Much of his work in that time has been focused on balancing the cutting edge graphics possible on high-end platforms with the demands of lower-power devices, whilst ensuring a consistent, performant and visually gripping result. This focus on scalability has meant integrating bespoke solutions for GI, reflections, subsurface scattering, anti-aliasing and occlusion, as well as work in tooling and pipelines. He also thoroughly enjoys working with content teams to deliver the best possible visuals through innovation, a shared understanding of technical capabilities, and the fundamentals of computer graphics.


















