William Latham is well known for his pioneering Organic Art created in the late eighties and early nineties whilst a Research Fellow at IBM in Winchester, UK. During that period he had major touring exhibitions of his computer art to UK, Japan, Germany and Australia. During the past three years his Mutator VR experience for HTC Vive (developed with the Mutator VR team) derived from his 80s / 90s work, has been exhibited at Ars Electronica in Linz, in Venice (show linked to The Venice Biennial, Cyberfest in St. Petersberg (Hermitage Museum) and other venues. In 1993, after leaving IBM he moved into Rave Music Visuals working with The Shamen and other bands and then worked in computer games development for consoles and PC for ten years as a Creative Director of a 70 person console games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing (based on The John Carpenter movie) for Vivendi Universal. In 2007 he became a Professor of Computer Art at Goldsmiths (University of London) with research projects in Protein Docking Games with Imperial College Bioinformatics Group, DNA / RNA visualisation with Oxford Weatherall Centre of Molecular Medicine and York University in the Digital Creativity Labs Project. William was a student The Ruskin School of Drawing (Oxford University) and The Royal College of Art.