PlayStation Studios // Creative Arts
Supervising Dialogue Designer Jodie Kupsco was a teenager when she began designing and mixing audio for live performances. After receiving her Bachelor of Science in Theatre Design and Production from Illinois State University, as well as a Diploma focused in Sound Design for Visual Media from Vancouver Film School, she found herself adventuring down an unforeseen path in video game dialogue. After years working at Electronic Arts and Capcom, Jodie joined the Creative Arts Sound team at PlayStation where she’s led dialogue production on the God of War franchise, Death Stranding, and other WWS titles over the past 5 years.
Jodie Kupsco is speaking at the following session/s
Mixing AAA Games – Process, Collaboration & Systems
Join PlayStation’s own Jodie Kupsco (Dialogue Supervisor), Sonia Coronado (Music Supervisor), and Alex Previty (Ambience Pillar Lead/Technical Mixer) for a deep dive into the process, collaboration, and systems involved in mixing the global hit games of today and the future.
Drawing on their latest work from God of War Ragnarök and beyond, this team of award-winning professionals will discuss timelines, thorough premix processes, thoughtfully designed bussing structure, mix targets, innovative dynamic mixing techniques, and immersive 3D audio. They will also reflect on lessons learned and opportunities for improvement, all with a positive and growth-oriented mindset.
- Be inspired by key PlayStation creatives explaining their mixing approach, design and methodology.
- Learn about mixing systems, processes, techniques and how to set-up for success.
- Benefit from lessons learned by the team and their thoughts on future opportunities for development.