Ed Walker

Ed Walker

Sounding Sweet

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Ed is a skilled Sound Supervisor and serves as the Managing Director of Sounding Sweet, an independent recording and audio production company specialising in creating exceptional sound for video games, film, automotive projects, and marketing materials.

Eds career in game audio began at Codemasters, where he contributed his expertise to well-known racing franchises such as Formula 1, Grid, and Dirt. He later joined Playground Games where he worked on the Forza Horizon series.

Inspired by his passion for audio production, Ed took the entrepreneurial leap and founded Sounding Sweet in 2011. He has recently expanded their on-site facilities to house seven state-of-the-art audio production studios, including the incorporation of 2 Dolby Atmos mix suites and a huge mobile field recording unit.

Ed has a keen interest in technical audio challenges and the evolving field of AI.

Ed Walker is speaking at the following session/s

AAA Car Sound Masterclass

4:00pm - 4:45pm
Room 1

Ed Walker and Simon Barford from Sounding Sweet share their extensive experience of interactive car sound design and field recording. Renowned for their work on AAA racing games, they will present valuable insights applicable to any game that involves vehicles.

They will guide us through the intricacies, unravelling key concepts, thought processes and direction. Gain a deep understanding of the nuances and challenges involved in recording and creating complex mechanical and physics-based audio systems.

Whether you're a sound designer, audio engineer, or game developer, this talk is designed to provide you with knowledge and inspiration that will leave you burning rubber towards audio greatness!

Session Takeaway

  • Discover valuable insights to creating AAA standard vehicle sound.
  • Gain a deep understanding of the nuances and challenges involved in creating complex mechanical and physics-based audio systems.

Session speakers

Open Mic 2023

5:45pm - 6:30pm
Room 1

In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.

Moderated by Soundcut's Adele Cutting.

More special guests to be announced soon.

Session speakers

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