The story of how Spiral Circus came to be might not be a unique one, but it is an inspiration to all artists who one day wish to make their own game, in their own way.
Tom Mead will share the story of his career from traditional artist to forming a games company, securing a publishing deal with London publisher Sold Out and then being thrown straight into a two year development. Along the way Tom had to figure out how to build and streamline a process that both worked efficiently and complimented the style of the art.
The talk will cover Toms early art career and what lead him into games development, the how and why. As a non technical and usually traditional artist Toms regular methods had to be quickly altered to fit into the ever demanding and fast paced games environment.